Now showing items 2-6 of 6

  • The development of digital literacy and inclusion skills of public librarians. 

    Martzoukou, Konstantina; Elliott, Joanneke (Communications in information literacy http://www.comminfolit.org/index.php?journal=cil&page=article&op=view&path%5B%5D=v10i1p99, 2016-06-01)
    MARTZOUKOU, K. and ELLIOTT, J. 2016. The development of digital literacy and inclusion skills of public librarians. Communications in information literacy [online], 10(1), pages 99-115. Available from: http://www.comminfolit.org/index.php?journal=cil&page=article&op=view&path%5B%5D=v10i1p99
    This paper examines the extent to which public librarians are successfully prepared to engage the community in digital literacy and inclusion. A qualitative, multiple case study research design was chosen, using an analysis ...
  • Eighteen months of meeple like us: an exploration into the state of board game accessibility. 

    Heron, Michael James; Belford, Pauline Helen; Reid, Hayley; Crabb, Michael (Springer https://doi.org/10.1007/s40869-018-0056-9, 2018-04-21)
    HERON, M.J, BELFORD, P.H., REID, H. and CRABB, M. 2018. Eighteen months of meeple like us: an exploration into the state of board game accessibility. The computer games journal [online], Online First. Available from: https://doi.org/10.1007/s40869-018-0056-9
    The study of game accessibility to date has largely focused on the topic of accessibility within a video game context. Largely underexplored in the academic and professional literature is accessibility in the domain of ...
  • Embedding learner independence in architecture education: reconsidering design studio pedagogy. 

    McClean, David (Robert Gordon University Scott Sutherland School of Architecture and Built Environment, 2009-05)
    The landscape of UK Higher Education has witnessed significant change in recent years, characterised by rapidly increasing numbers, widening participation, and a diminished per capita resource base. Developmental and ...
  • Meeple centred design: a heuristic toolkit for evaluating the accessibility of tabletop games. 

    Heron, Michael James; Belford, Pauline Helen; Reid, Hayley; Crabb, Michael (Springer https://doi.org/10.1007/s40869-018-0057-8, 2018-04-27)
    HERON, M., BELFORD, P.H., REID, H. and CRABB, M. 2018. Meeple centred design: a heuristic toolkit for evaluating the accessibility of tabletop games. The computer games journal [online], Online First. Available from: https://doi.org/10.1007/s40869-018-0057-8
    Evaluation of accessibility within a tabletop context is much more complicated than it is within a video game environment. There is a considerable amount of variation in game systems, game mechanisms, and interaction ...
  • Punters and providers in the North of Scotland: a study of shared experiences. 

    Gault, Barry (The Robert Gordon University School of Nursing and Midwifery, 2007-10)
    The research was carried out during a time when residential provision for people with learning difficulties in the north of Scotland was changing from being hospital based towards being community centred. The aim was to ...