Now showing items 1-2 of 2

  • Eighteen months of meeple like us: an exploration into the state of board game accessibility. 

    Heron, Michael James; Belford, Pauline Helen; Reid, Hayley; Crabb, Michael (Springer https://doi.org/10.1007/s40869-018-0056-9, 2018-04-21)
    HERON, M.J, BELFORD, P.H., REID, H. and CRABB, M. 2018. Eighteen months of meeple like us: an exploration into the state of board game accessibility. The computer games journal [online], 7(2), pages 75-95. Available from: https://doi.org/10.1007/s40869-018-0056-9
    The study of game accessibility to date has largely focused on the topic of accessibility within a video game context. Largely underexplored in the academic and professional literature is accessibility in the domain of ...
  • Meeple centred design: a heuristic toolkit for evaluating the accessibility of tabletop games. 

    Heron, Michael James; Belford, Pauline Helen; Reid, Hayley; Crabb, Michael (Springer https://doi.org/10.1007/s40869-018-0057-8, 2018-04-27)
    HERON, M., BELFORD, P.H., REID, H. and CRABB, M. 2018. Meeple centred design: a heuristic toolkit for evaluating the accessibility of tabletop games. The computer games journal [online], 7(2), pages 97-114. Available from: https://doi.org/10.1007/s40869-018-0057-8
    Evaluation of accessibility within a tabletop context is much more complicated than it is within a video game environment. There is a considerable amount of variation in game systems, game mechanisms, and interaction ...