Show simple item record

dc.contributor.authorHeron, Michael James
dc.date.accessioned2017-04-03T14:08:58Z
dc.date.available2017-04-03T14:08:58Z
dc.date.issued2016-08-24en
dc.identifier.citationHERON, M.J. 2016. Ethical and professional complications in the construction of multi-developer hobbyist games. The computer games journal [online], 5(3), pages 115-129. Available from: https://doi.org/10.1007/s40869-016-0025-0.en
dc.identifier.issn2052-773Xen
dc.identifier.urihttp://hdl.handle.net/10059/2250
dc.description.abstractThe modern availability of powerful video game development frameworks has resulted in something of an indie renaissance. Within this blossoming of small scale development are numerous hobbyist developers who build games for their own inherent satisfaction rather than with the expectation of any financial remuneration. While many of these individuals labour in isolation, some have undertaken projects of sufficient scale and complexity to require the recruitment of multiple developers over long periods of time. The lack of direct payment for volunteered efforts in such environments creates Numerous interpersonal issues that must be considered—these relate to aspects of intellectual property ownership and the treatment of developers, as well as to the expectations of those players who may invest their time in a hobbyist title. The nature of recruitment for such projects is such that formal experience in software development or games design cannot be assumed, and the management complexities this paradigm introduces are of sufficient complexity that few tools are available to ensure the coherent development of a game. This paper is a reflective analysis of the issues that emerged through the development of one such game. The observations contained within however are applicable to all multi-developer projects where financial compensation for contributions are likely to be non-existent.en
dc.language.isoengen
dc.publisherSpringeren
dc.rightshttps://creativecommons.org/licenses/by/4.0en
dc.rightsAttribution 4.0 International*
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/*
dc.subjectHobbyist developmenten
dc.subjectEpitaphen
dc.subjectMulti developer projectsen
dc.subjectCollaborationen
dc.subjectVideo gamesen
dc.subjectGame developmenten
dc.titleEthical and professional complications in the construction of multi-developer hobbyist games.en
dc.typeJournal articlesen
dc.publisher.urihttps://doi.org/10.1007/s40869-016-0025-0en
dcterms.dateAccepted2016-08-15en
dcterms.publicationdate2016-12-31en
refterms.accessExceptionNAen
refterms.dateDeposit2017-04-03en
refterms.dateFCA2017-04-03en
refterms.dateFCD2017-04-03en
refterms.dateFreeToDownload2017-04-03en
refterms.dateFreeToRead2017-04-03en
refterms.dateToSearch2017-04-03en
refterms.depositExceptionpublishedGoldOAen
refterms.panelBen
refterms.technicalExceptionNAen
refterms.versionVoRen
rioxxterms.publicationdate2016-08-24en
rioxxterms.typeJournal Article/Reviewen
rioxxterms.versionVoRen


Files in this item

This item appears in the following Collection(s)

Show simple item record

https://creativecommons.org/licenses/by/4.0
Except where otherwise noted, this item's license is described as https://creativecommons.org/licenses/by/4.0