Recent Submissions

  • Machine learning for improved pathological staging of prostate cancer: a performance comparison on a range of classifiers. 

    Regnier-Coudert, Olivier; McCall, John; Lothian, Robert; Lam, Thomas; McClinton, Sam; N'Dow, James (Elsevier https://doi.org/10.1016/j.artmed.2011.11.003, 2011-12-27)
    REGNIER-COUDERT, O., MCCALL, J., LOTHIAN, R., LAM, T., MCCLINTON, S. and N'DOW, J. 2012. Machine learning for improved pathological staging of prostate cancer: a performance comparison on a range of classifiers. Artificial intelligence in medicine [online], 55(1), pages 25-35. Available from: https://doi.org/10.1016/j.artmed.2011.11.003
    Objectives: Prediction of prostate cancer pathological stage is an essential step in a patient's pathway. It determines the treatment that will be applied further. In current practice, urologists use the pathological stage ...
  • Emotion-aware polarity lexicons for Twitter sentiment analysis. 

    Bandhakavi, Anil; Wiratunga, Nirmalie; Massie, Stewart; Padmanabhan, Deepak
    BANDHAKAVI, A., WIRATUNGA, N., MASSIE, S. and DEEPAK, P. [2018]. Emotion-aware polarity lexicons for Twitter sentiment analysis. Expert systems [online], (accepted).
    Theoretical frameworks in psychology map the relationships between emotions and sentiments. In this paper we study the role of such mapping for computational emotion detection from text (e.g. social media) with a aim to ...
  • X-FDR: a cross-layer routing protocol for multi-hop full-duplex wireless networks. 

    Al-Kadri, M. Omar; Aijaz, Adnan; Nallanathan, Arumugam
    AL-KADRI, M.O., AIJAZ, A. and NALLANATHAN, A. [2018]. X-FDR: a cross-layer routing protocol for multi-hop full-duplex wireless networks. IEEE wireless communications [online], (accepted).
    The recent developments in self-interference (SI) cancellation techniques have led to the practical realization of full-duplex (FD) radios that can perform simultaneous transmission and reception. FD technology is attractive ...
  • Integrating selection-based aspect sentiment and preference knowledge for social recommender systems. 

    Chen, Yoke Yie; Wiratunga, Nirmalie; Lothian, Robert
    CHEN, Y.Y., WIRATUNGA, N. and LOTHIAN, R. [2018]. Integrating selection-based aspect sentiment and preference knowledge for social recommender systems. Online information review [online], (accepted). Available from: https://doi.org/10.1108/OIR-02-2017-0066
    Purpose - Recommender system approaches such as collaborative and content-based filtering rely on user ratings and product descriptions to recommend products. More recently, recommender system research has focused on ...
  • Non-traditional skills in undergraduate medical education: the development of a teaching programme. 

    Brady, Chevonne; Zarb, Mark (Sage https://doi.org/10.1177/0036933018776837, 2018-05-27)
    BRADY, C. and ZARB, M. 2018. Non-traditional skills in undergraduate medical education: the development of a teaching programme. Scottish medical journal [online], OnlineFirst. Available from: https://doi.org/10.1177/0036933018776837
    As a junior doctor in what is an increasingly struggling healthcare system, I am concerned to see that many of my junior and senior colleagues have opted not to continue onto the next stage of training. Whilst entrepreneurship, ...
  • New trends on digitisation of complex engineering drawings. 

    Moreno-García, Carlos Francisco; Elyan, Eyad; Jayne, Chrisina (Springer https://doi.org/10.1007/s00521-018-3583-1, 2018-06-13)
    MORENO-GARCIA, C.F., ELYAN, E. and JAYNE, C. 2018. New trends on digitisation of complex engineering drawings. Neural computing and applications [online], OnlineFirst. Available from: https://doi.org/10.1007/s00521-018-3583-1
    Engineering drawings are commonly used across different industries such as oil and gas, mechanical engineering and others. Digitising these drawings is becoming increasingly important. This is mainly due to the legacy of ...
  • W3C accessibility guidelines for mobile games. 

    Wilson, Amy; Crabb, Michael (Springer https://doi.org/10.1007/s40869-018-0058-7, 2018-05-02)
    WILSON, A. and CRABB, M. 2018. W3C accessibility guidelines for mobile games. The computer games journal [online], 7(2), pages 49-61. Available from: https://doi.org/10.1007/s40869-018-0058-7
    In the past decade, video games have become one of the fastest growing forms or entertainment around the world. In particular, mobile gaming has continued to evolve, becoming increasingly popular for billions of people ...
  • Eighteen months of meeple like us: an exploration into the state of board game accessibility. 

    Heron, Michael James; Belford, Pauline Helen; Reid, Hayley; Crabb, Michael (Springer https://doi.org/10.1007/s40869-018-0056-9, 2018-04-21)
    HERON, M.J, BELFORD, P.H., REID, H. and CRABB, M. 2018. Eighteen months of meeple like us: an exploration into the state of board game accessibility. The computer games journal [online], 7(2), pages 75-95. Available from: https://doi.org/10.1007/s40869-018-0056-9
    The study of game accessibility to date has largely focused on the topic of accessibility within a video game context. Largely underexplored in the academic and professional literature is accessibility in the domain of ...
  • Meeple centred design: a heuristic toolkit for evaluating the accessibility of tabletop games. 

    Heron, Michael James; Belford, Pauline Helen; Reid, Hayley; Crabb, Michael (Springer https://doi.org/10.1007/s40869-018-0057-8, 2018-04-27)
    HERON, M., BELFORD, P.H., REID, H. and CRABB, M. 2018. Meeple centred design: a heuristic toolkit for evaluating the accessibility of tabletop games. The computer games journal [online], 7(2), pages 97-114. Available from: https://doi.org/10.1007/s40869-018-0057-8
    Evaluation of accessibility within a tabletop context is much more complicated than it is within a video game environment. There is a considerable amount of variation in game systems, game mechanisms, and interaction ...
  • Medical students opinions on the inclusion of non-traditional skills in the curriculum. 

    Brady, Chevonne; Zarb, Mark (Allied Business Academies https://www.abacademies.org/articles/medical-students-opinions-on-the-inclusion-of-nontraditional-skills-in-the-curriculum-7099.html, 2018-04-04)
    BRADY, C. and ZARB, M. 2018. Medical students opinions on the inclusion of non-traditional skills in the curriculum. Journal of entrepreneurship education [online], 21(2), article ID 152. Available from: https://www.abacademies.org/articles/medical-students-opinions-on-the-inclusion-of-nontraditional-skills-in-the-curriculum-7099.html
    Background: Up to 50% of foundation year 2 doctors do not proceed directly into speciality training. This change in direction of our profession places increasing demands on an already stretched NHS. In the UK, medical ...
  • Improving e-learning recommendation by using background knowledge. 

    Mbipom, Blessing; Craw, Susan; Massie, Stewart (Wiley https://doi.org/10.1111/exsy.12265, 2018-01-26)
    MBIPOM, B., CRAW, S. and MASSIE, S. 2018. Improving e-learning recommendation by using background knowledge. Expert systems [online], Early View. Available from: https://doi.org/10.1111/exsy.12265
    There is currently a large amount of e-Learning resources available to learners on the Web. However, learners often have difficulty finding and retrieving relevant materials to support their learning goals because they ...
  • Evolving ANN-based sensors for a context-aware cyber physical system of an offshore gas turbine. 

    Majdani, Farzan; Petrovski, Andrei; Doolan, Daniel C. (Springer https://doi.org/10.1007/s12530-017-9206-8, 2017-10-27)
    MAJDANI, F., PETROVSKI, A. and DOOLAN, D. 2018. Evolving ANN-based sensors for a context-aware cyber physical system of an offshore gas turbine. Evolving systems [online], 9(2), pages 119-133. Available from: https://doi.org/10.1007/s12530-017-9206-8
    An adaptive multi-tiered framework, that can be utilised for designing a context-aware cyber physical system to carry out smart data acquisition and processing, while minimising the amount of necessary human intervention ...
  • Deep imitation learning for 3D navigation tasks. 

    Hussein, Ahmed; Elyan, Eyad; Gaber, Mohamed Medhat; Jayne, Chrisina (Springer https://doi.org/10.1007/s00521-017-3241-z, 2017-12-04)
    HUSSEIN, A., ELYAN, E., GABER, M.M. and JAYNE, C. 2018. Deep imitation learning for 3D navigation tasks. Neural computing and applications [online], 29(7), pages 389-404. Available from: https://doi.org/10.1007/s00521-017-3241-z
    Deep learning techniques have shown success in learning from raw high dimensional data in various applications. While deep reinforcement learning is recently gaining popularity as a method to train intelligent agents, ...
  • Investigation of computational intelligence techniques for intrusion detection in wireless sensor networks. 

    McDermott, Christopher D.; Petrovski, Andrei (AIRCC http://airccse.org/journal/ijc2017.html, 2017-07-31)
    MCDERMOTT, C.D. and PETROVSKI, A. 2017. Investigation of computational intelligence techniques for intrusion detection in wireless sensor networks. International journal of computer networks and communications [online], 9(4), pages 45-56. Available from: https://doi.org/10.5121/ijcnc.2017.9404
    Wireless Sensor Networks (WSNs) have become a key technology for the IoT and despite the obvious benefits, challenges still exist regarding security. As more devices are connected to the internet, new cyber attacks are ...
  • A framework for unsupervised change detection in activity recognition. 

    Bashir, Sulaimon A.; Petrovski, Andrei; Doolan, Daniel C. (Emerald https://doi.org/10.1108/IJPCC-03-2017-0027, 2017-06-05)
    BASHIR, S.A., PETROVSKI, A. and DOOLAN, D. 2017. A framework for unsupervised change detection in activity recognition. International journal of pervasive computing and communications [online], 13(2), pages 157-175. Available from: https://doi.org/10.1108/IJPCC-03-2017-0027
    Purpose - This purpose of this paper is to develop a change detection technique for activity recognition model. The approach aims to detect changes in the initial accuracy of the model after training and when the model is ...
  • The effect of person order on egress time: a simulation model of evacuation from a Neolithic visitor attraction. 

    Stewart, Arthur D.; Elyan, Eyad; Isaacs, John; McEwen, Leah; Wilson, Lyn (Sage https://doi.org/10.1177/0018720817729608, 2017-09-19)
    STEWART, A., ELYAN, E., ISAACS, J., MCEWEN, L. and WILSON, L. 2017. The effect of person order on egress time: a simulation model of evacuation from a neolithic visitor attraction. Human factors [online], 59(8), pages 1222-1232. Available from: https://doi.org/10.1177/0018720817729608
    Objective: The aim of this study was to model the egress of visitors from a Neolithic visitor attraction. Background: Tourism attracts increasing numbers of elderly and mobility-impaired visitors to our built-environment ...
  • Understanding the diverse needs of subtitle users in a rapidly evolving media landscape. 

    Armstrong, Mike; Brown, Andy; Crabb, Michael; Hughes, Chris J.; Jones, Rhianne; Sandford, James (SMPTE https://doi.org/10.5594/JMI.2016.2614919, 2016-12-31)
    ARMSTRONG, M., BROWN, A., CRABB, M., HUGHES, C., JONES, R. and SANDFORD, J. 2016. Understanding the diverse needs of subtitle users in a rapidly evolving media landscape. SMPTE motion imaging journal [online], 125(9), pages 33-41. Available from: https://doi.org/10.5594/JMI.2016.2614919
    Audiences are increasingly using services, such as video on demand and the Web, to watch television programs. Broadcasters need to make subtitles available across all these new platforms. These platforms also create new ...
  • Pacman's canon in C#: a quantum interpretation of video game canon. 

    Heron, Michael James (Springer https://doi.org/10.1007/s40869-017-0036-5, 2017-05-22)
    HERON, M. 2017. Pacman's canon in C#: a quantum interpretation of video game canon. The computer games journal [online], 6(3), pages 135-151. Available from: https://doi.org/10.1007/s40869-017-0036-5
    The topic of what constitutes canon with a video game is an under-explored topic in critical discussion. We rely, as a field, on largely intuitive and insubstantial parameters for the elements that we choose to analyse. ...
  • Multi-source video multicast in internet-connected wireless mesh networks. 

    Tu, Wanqing; Sreenan, Cormac; Jha, Sanjay; Zhang, Qian (IEEE https://doi.org/10.1109/TMC.2017.2691706, 2017-04-06)
    TU, W., SREENAN, C.J., JHA, S. and ZHANG, Q. 2017. Multi-source video multicast in internet-connected wireless mesh networks. IEEE transactions on mobile computing [online], 16(12), pages 3431-3444. Available from: https://doi.org/10.1109/TMC.2017.2691706
    Wireless mesh networks (WMNs) connect to the Internet via access gateways. This paper studies multi-sourcevideo multicast in Internet-connected WMNs. The focus is onthe design of a shareable integrated multicast that allows ...
  • IT governance measurement tools and its application in IT-business alignment. 

    Nicho, Mathew; Khan, Shafaq (CSUSB ScholarWorks http://scholarworks.lib.csusb.edu/jitim/vol26/iss1/5, 2017-09-22)
    NICHO, M. and KHAN, S. 2017. IT governance measurement tools and its application in IT-business alignment. Journal of international technology and information management [online], 26(1), Article 5. Available from: http://scholarworks.lib.csusb.edu/jitim/vol26/iss1/5
    The purpose of this exploratory research paper is to evaluate the deployment and assessment methodology of the information technology governance (ITG) measurement tools, with the purpose of gaining deeper insight into the ...

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